- Title: Sonic.EXE Minus Mod Designs Explained in fnf (VS Minus SONIC.EXE 2.0)
- Author: Orseofkorse
- ID: uTKbzeXHGhY
- Duration: 00:03:36
- Rating: None
- Views: 20955
- Thumbnail: http://i.ytimg.com/vi/uTKbzeXHGhY/default.jpg
comments
- Which Minus sonic is your favorite?
- Honestly, Emerald’s Minus Lord X design is pretty sick. The map for Execution is also pretty cool too, it reminds me of the ring mechanic in Sonic EXE: Nightmare Beginning where you collect certain rings for each different character to access the ending where Sonic faces Sonic EXE. But still, both Endah’s and Emerald’s designs are all good.
- I think Hootler versions are really cool too! No offense to the other creators!
- Glad you like my Minus Design! makes me feel happy.
- I think that this is the mod who has the most minus desings.
- I honestly think the xenophane minus song gives me MASSIVE werehog vibes, and I was in love with Sonic Unleashed, so I like it a lot
- I wish for Minus versions of actual coders/YouTubers of FNF community
- The minus xenophane sonic kinda reminds me of BATIM’s beast bendy design in a way because of the fact you can’t really see xenophanes lower body much (probably cause it looks torn off or something but this is my view) and as much as beast bendy has his hands to move pretty gosh darn fast for a demon( I mean seriously what were you expecting?) And the fact you can see beast Bendy’s legs is kinda interesting too but this recreation of xenophane looks awesome nonetheless.
- Tbh the minus designs was fire. I love how Emerald’s version of Sonic.EXE has the Adventure renders style
- So funny thing if you pay attention you can see that the arm in lord X’s mouth is actually from an older minus Lord X 2:37
- For some reason people tend to overlook the actual official Sonic.EXE minus design, but these ones are really cool too
- I honestly wonder how long it took to make the sonic exe mod entirely.
- Its not a mistakeits a MASTERPIECE
- I think we all can agree that Minus Xenophage looks like a more evil Werehog Sonic
- Please do minus bfs,all three of them, please.
- I love ALL the designs
- Perfection
- My theory of how bf head got in the pipe from ednahs lord x was because he lost the rap battle. But it’s just a theory
- Yes!more!sonic! exe! And I love sonic games
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Beast sonic looks like the werehog that’s a nice touch
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I’m a fnf fan
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i hate how every time he says sonics.exe and not sonic.exe.
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Uh i could swear i saw minus lord x blink as i tapped on this video
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Thanks
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EPIC
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2:30 dont u mean X- cellent
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Endah’s lord x looks better
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Interesting
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Hey I think you should delte the amor facts because of what came out from Twitter and him making cp
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One is LORD x and the other is lord X
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Wow
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Xcellent
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2:29 pun
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10 facts about lemon fever bf
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wow, I got here fast-
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I’m done watching pin me
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Nice a cool YouTuber covering a cool mod
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I am very early
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Early
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I love ur video’s
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Well I be darned
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Awesome vid
-
First
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Peace
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Um
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Sonic.Exe
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niceee
-
First
Destiny 2 Season 15 Will Nerf Anarchy And Xenophage, Buff Some Other Exotics
Destiny 2’s upcoming Season 15 is ushering in a bunch of big changes to gameplay, including an array of balance updates to its weapons. Alongside these tweaks, Bungie is rolling out overhauls to a handful of Exotics–including nerfs to a couple of fan favorites.
The biggest nerf is coming to the Anarchy grenade launcher, a weapon that’s been a permanent part of many players' raid loadouts. While Bungie wants to keep the gun powerful, the studio has tweaked it so that it can’t be as good for both boss damage and clearing minor enemies. Total ammunition is being dropped from 26 to 16 shots, while its boss damage is getting cut by 30%.
Anarchy’s not the only raid favorite to get a bit of a nerf. Bungie’s also rolling out changes to tone down Xenophage, the extremely popular Exotic machine gun. However, these tweaks are in response to Bungie’s planned buff to all machine guns, and they are designed to keep Xenophage close to its current effectiveness. Xenophage’s rate of fire will be cut from 120 rounds-per-minute to 90 RPM, and it won’t receive as much of the machine gun buff as other machine guns. Bungie states that its damage-per-second will be lower, but its burst and sustained damage will be improved.
Vex Mythoclast, an Exotic Fusion Rifle with a full-auto mode, is receiving the biggest buff of the Exotics, with a massive 40% damage boost in PvE. It’s also getting improvements to range, stability, rate of fire, and charge time (when in Linear Fusion Rifle mode). In addition, its catalyst will grant stability and damage after a kill, and you no longer sacrifice overcharge stacks when you stow the gun if it’s in automatic fire mode.
While these are the three biggest changes, Bungie’s also implemented a tweaks to a handful of other Exotics. Among others, Bastion will get a PvE buff and PvP nerf, Jötunn’s charge time will be reduced, and Fighting Lion will be slightly nerfed. You can read all of the changes at the bottom of this article.
All of these Exotic changes will arrive on August 24 with the launch of Season 15. We don’t know what the season’s story will cover yet, but we do know that it’ll bring Legendary Stasis weapons among other weapons changes. We’ll find out more during Bungie’s showcase event, where it’ll also talk about the The Witch Queen expansion.
Destiny 2 Season 15 Exotic Changes
Anarchy
- Reduced total reserve+magazine ammunition from 26 to 16.
- Reduced damage by 30% vs bosses (Champions are not bosses).
Xenophage
- Reduced rate of fire from 120 to 90 RPM.
- Receives less of the Machine Gun PvE damage buff.
Fighting Lion
- Fighting Lion reserve ammo increased from “a lot” to “infinite.”
- Receives the same changes as other breech Grenade Launchers.
- Reduced base reload stat to 0 (breech Grenade Launchers with 0 reload stat reload very, very slowly).
- Now increases reload speed to its previous level on damaging multiple enemies with one grenade.
- We’ll be keeping an eye on this, but believe it’s in a good place with this change (and note that we’re not going to over-nerf an Exotic with its own subreddit).
- You shouldn’t be manually reloading Fighting Lion anyway.
Vex Mythoclast
- PVE damage bonus increased by ~40%.
- Range stat increased to be near-best in class for high impact Auto Rifles.
- Increased stability stat.
- Reworked catalyst to grant stability and damage after a kill.
- Increased rate of fire from 360 to 390.
- Reduced Linear Fusion Rifle mode charge time from 820 to 533 (same as standard Linear Fusion Rifles).
- No longer loses overcharge stacks on stow except when in Linear Fusion Rifle mode.
Merciless
- Updated perk to account for fewer shots per burst (should build up charge rate at the same amount per burst as before).
- Reduced the damage penalty for increasing charge rate by 40%.
Jötunn
- Reduced charge time from 0.82s to 0.78s (i.e. charges 0.04s faster).
- Slightly reduced damage per shot.
Bastion
- Reduced damage by 15% (can now not quite kill a Guardian with one shot in the three-shot burst it fires).
- Increased spread angle by 10%.
- Increased PvE damage by 25% (so overall around a 10% increase in PvE).
Sweet Business
- Now refills magazine on picking up Special/Heavy ammo instead of Primary.
Perks
- Firing Line
- Reduced damage bonus to +20% precision damage for all supported weapon archetypes (was highly variable depending on weapon type).
- Will roll on some Sniper Rifles, Linear Fusion Rifles and Machine Guns, and maybe some other stuff in the future.
- Certain damage perks only affected impact damage on explosive weapons, we’ve updated these specific perks to also increase detonation damage.
- Kill Clip
- Rampage
- Adrenaline Junkie